How to draw concept art characters is not an easy task. The best way to learn how to draw concept art characters is with a book and lots of practice.
This blog will teach you everything you need to know about drawing, including anatomy, perspective, composition and more.
It’s the perfect guide for beginners looking for a better understanding of the fundamentals behind drawing concepts like dragons or robots. You’ll also get tips on how to improve your skills as well as access to tons of tutorials that can help you create your own original character drawings from scratch!
What Is Character Concept Art?
Concept art is how the visual concept of the characters, settings and objects are created for a film or game. The artists creating this type of artwork are called Concept Artists. They use their skills to visualize how something should look before it’s produced.
How to Draw Character Concept Art
Video game character design is an interesting process that begins with the artist’s idea. This can come from producer, director or creator themselves if they are not skilled in creating characters themselves but rather borrowing ideas of others before yourselves. A concept designer will then start forming their own conception based on what was described by this person who came up with it originally!
The first step when creating your own work of art is to come up with inspiration. This can be difficult, but there’s an easy way: just follow the example and reference found in others’ works!
Developing character designs is an intuitive process. Sketch out your ideas and explore the possibilities with light strokes of a pencil, leaving room for improvement in later stages!
Consider what kind of characters you want to emulate (archetypal or realistic) as well as their features; don’t be afraid to experiment by adding accessories that may not initially seem right but will add something special once finalized– like glasses without which some people cannot see clearly enough when they need them most because reading text becomes impossible at close range.
Doing multiple thumbnail sketches in the development phase is a great way to test out different looks or vibes. Square glasses vs round, spiky hair vs long and thin eyes; each decision can affect how your character will be interpreted by audiences- which means that concept artists need not only have an excellent grasp on what they want their designs conveying but also some artistic liberty when experimenting with new techniques during this stage!
Lastly, you should deliver your product. A character design concept is not done until it has been delivered in three different angles of the final art that captures its depth and quality for clients to see.
This includes full-body portraits straight on as well as side shots with their heads turned away from frontality—allowing them to get an idea about how each view changes what they think may be happening behind closed doors when viewing just one angle without any other context given besides which angle was picked out at random off screen!
Each artist has their own way of drawing character concept art, but following these four stages is a good framework—one that allows for plenty of creativity along the way.
The Step-by-step Process Of Creating A Character Concept Art
In order to draw a character concept art, we must first understand what makes up an imagined hero. I propose that it’s the way in which they are drawn so as not only evoke emotions but also help monetize your game and retain players for longer periods of time by evoking memorable qualities within them – especially if you want them on merch or clothing!
How to make a video game character concept that stands out and catches attention? There are many features you should consider, including the history of your character or their style. In this article we will be going over some essential tips on what it takes for creating an expressive design with depth!
This includes personality features, character’s good and bad traits. This should be done in the form of an art style that really shows it all off: let your tools speak for themselves with every detail given on how to draw this hero!
A well-drawn character has the power to tell so much about a game. Whether you’re playing as an adventurer in their prime or struggling against enemies on behalf of your people, every little bit helps when it comes to creating that perfect story arc for yourself!
Color and composition harmony
Golden Section proportions and the Fibonacci sequence can be used to create a visually pleasing composition. For example, use 60% for main color tone; 30% as secondary colors or accents (10%).
The human eye has a natural tendency to seek order in chaos. That is why we see the “rule of thirds,” which divides any image into three uneven parts that form an acute triangle with each section containing one third or another aspect from its whole composition–a very pleasing ratio for many artists during Renaissance times too! To this day you can find it displayed prominently where film directors want viewers’ eyes drawn towards key moments: at ballsgames finish lines and so on.
Balance accents and ‘resting zones’
The fully dressed character should have some areas that are free of detail, which is why it’s important to not overdo the color tone and size. The eye also needs room for rest in order to stay comfortable while on-screen!
It is important to take into account the emotions that a character might convey when thinking about their design. When creating an entertaining and memorable game, it’s helpful add elements such as unusual weapons or transportation for example which will give you inspiration on how best portray these qualities in your story.
Additionally use color shades: lighter colors represent “good” while darker ones stand out against them (for instance using black instead of white).
It seems like there may be some debate surrounding what defines someone’s ‘side’ but at its core this kind of artwork should make audiences want more by appealing directly through sexiness without being too explicit – after all they are looking back centuries worth 5-10 years ago where anything goes!
There are five pillars to creating an excellent game character, with memorable features and characteristics. These basic aspects can be worked through step by step in order for you to have a great video-game protagonist who will stay with gamers long after playing your title!
The real process takes time; however these key points should help get players invested into what they see on screen while also making sure the narrative feels authentic throughout all stages – from start until finish line (or even beyond).
Concept Art Examples
Star Wars Character Concept Art
Concept artist Ralph McQuarrie is responsible for the magic of creating iconic character concepts in George Lucas’s Star Wars. Sometimes receiving only vague descriptions, he went on to develop such memorable characters like Darth Vader and C-3PO among many others that we know today–to say nothing about Chewbacca or Princess Leia!
Fantasy Character Concept Art
The use of character designs in fantasy is all about the mish-mash and mashup between traditional culture, magic (both wizardly or mystical), animals from another realm that have been brought into our world but retain some traits to identify them as being part animal kingdom.
Doing so helps keep an artist on track with what they’re drawing when trying not just represent one aesthetic while also maintaining consistency across other elements within said artwork – like clothing styles for example!
Video Game Character Concept Art
The screen prompts you to “choose your player,” then lights up with different avatars and models that are available for selection. Will it be the one where tough looks come into play?
Smaller, more agile-looking character design or maybe just some dark clothes so players feel less exposed while playing their video game characters on this computer generated world map controlled by an evil corporation seeking global domination!
These are things developers need consider when making games because each player becomes part of these virtual worlds they create through character creation process which dictates moods as well (which can range anywhere from happy sunny days all the way down too anxious).
3D Character Concept Art
3D character design requires the four D’s: Discover, Develop and Design. But during development of a 3d concept for games like video-games or movies (or other forms), artists add an additional step called “sculpting.”
Concept artisans use programs that allow them to work with digital clay material on screens just as people would do when using traditional modeling techniques but instead in this case they’re working from scratch rather than sculpting something up off another object such us wood models which can get limiting because if you don’t know how thick your board is then there isn’t much point.
Comic Book Character Concept Art
There are many different types of characters that can be found in comic books. Some, like Batman or Wonder Woman are heroics with an advanced skillset who fight against bullying villains trying to take over the world; others have more darker tones and focus on inner struggle between good versus evil while still being superheroes at heart – think Magneto from “X-Men”.
Cartoon Character Concept Art
When inspiration strikes, it’s often the case that one particular style of art will provide ideas for others. Concept artists can use different styles to their advantage in order to come up with more than just sketches on paper or boards; they need something which speaks directly through visuals and lines.
Different types like superhero-inspired cartoons might require wildly differing visualizations but still maintain an energetic mood because there are lots going on at once without any sense of human resemblance—this changes everything!
This blog post has been a crash course on the basics of drawing concept art characters. Now that you know how to draw and sketch them, go out there and create some beautiful artwork! One quick way to do this is by following our blog for more tips and tricks like these. We’ll be back soon with new topics in line with what we’ve covered so far – stay tuned!